
Total
Annihilation Version History
Version
3.0
Features/Fixes
- Four bonus units.
- Upgrades .dll files for improved gameplay via online
gaming services.
- Added automated sharing of map info and resources
for multiplayer games.
- Added ability to see queued orders for all construction
units simultaneously.
- Added shortcut keys and other keyboard commands to
improve gameplay.
- Miscellaneous fixes.
Version
2.0 Beta 1
Features/Fixes
- Multiplayer AI -- Total
Annihilation now offers an AI opponent feature in multiplayer mode.
In the Battle Room, click on any PLAYER button to toggle between UNUSED,
BLOCKED and AI player slots. The AI player name will reflect the name
of the player who added the AI opponent. Each player can add one AI
player. There is no AI option in Deathmatch. NOTE: Build restrictions
can affect an AI's performance in a multiplayer game. For optimal performance,
it is suggested that you do not impose a build restriction in a multiplayer
game featuring an AI opponent.
- Teams -- The
Battle Room has an added TEAM column. If you want to ally with an AI
player, you must use the buttons in the TEAM column to form this alliance.
Teams work just like alliances, with the exception that Teams cannot
be broken once the game has started. When forming a Team, "Allied Victory"
is automatically set.
- The AI and new units -- The
AI will now build any new units you have downloaded and installed on
your machine.
- +shootall -- This
new option sets your units to shoot all enemy units and structures they
encounter. Type +shootall in the game chat box to toggle this command
on and off.
- Queuing units -- Holding
the shift key while queuing up units to be built from a factory will
now add five units per mouse click.
- Skirmish -- The
AI has been further tuned for Skirmish mode.
- ICQ Support -- Challenging
your friends to battle just got easier.
- The ability for construction units to swap build menus
has been eliminated.
- Loading a unit already in the process of self-destructing
will no longer cancel the self-destruct order.
Version
1.2 BETA 1
Features/Fixes
- Downloadable Units
-- Version 1.2 BETA 1 allows you to add downloadable units to your game.
Install this patch before installing a downloaded unit.
- Taerrors.txt -- If a crash occurs, the game will output
a text file called Taerrors.txt into your Total Annihilation directory.
Cavedog can use this to help isolate the crash bug. This text can be
entered into the bug-entry section of the Web site.
- Standing Order Maneuver Bug
-- When a unit's standing orders are set to maneuver, the unit will
now attack its target until the target is destroyed. Before this fix,
the unit would return back to its starting location after firing once
if its target was farther then one screen away.
- Multiplayer Scorecard
-- While playing in multiplayer mode, the scorecard kill count now reflects
the number of enemy Commanders you have killed, as well as tracking
how any times your Commander has been killed.
- Miscellaneous fixes.
Version
1.1
Features/Fixes
- A fix for the invisible-unit bug.
- Two modifications can be made to remedy sound problems
or crashes relating to old or non-DirectX-compatible sound-card drivers.
- A fix allowing different languages to play multiplayer
against each other.
- An AI tweak making the enemy Commander less likely
to rush your base, unless provoked.
- Adjustments to the Skirmish mode difficulty settings,
making the differences between easy, medium and hard more distinct.
- A fix for the NT sound bug.
- Miscellaneous improvements.
- Shortcut keys for sending messages in multiplayer.
- F4 or spacebar will now bring up the scorecard in
Skirmish as well as in multiplayer.
- Typing "+switchalt" in the message bar will change
the squad select from alt (#1-9) to (#1-9).
- This changes the unit menu call from (#1-9) to alt
(#1-9).
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