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Buildpic | Unit | Class | Weapons | Stats | Build | Resources |
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CYBRAN
- Tier 1 Sliver Attack Submarine
Abilities
Abilities
Submersible |
Submarine |
Nanite Torpedo
Nanite Torpedo
Damage: 34 Max Radius (range): 32 Refire rate: 0.333 Damage per tick: 11.3 Light Pulse Laser
Light Pulse Laser
Damage: 11 Max Radius (range): 32 Refire rate: 2 Damage per tick: 22 |
Max Health: 1080 Max Speed: 4.675 |
Build Cost Energy: 2400 Build Cost Mass: 720 Build Time: 1200 |
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CYBRAN
- Tier 1 Trident Class Frigate
Abilities
Abilities
Radar Sonar |
Ship |
Proton Cannon
Proton Cannon
Damage: 35 Max Radius (range): 32 Refire rate: 1.5 Firing Randomness: 0.3 Damage per tick: 52.5 Electron Autocannon
Electron Autocannon
Damage: 2 Max Radius (range): 44 Refire rate: 3 Firing Randomness: 1 Damage per tick: 6 |
Max Health: 725 Max Speed: 6.8 |
Build Cost Energy: 3360 Build Cost Mass: 336 Build Time: 840 |
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CYBRAN
- Tier 2 Salem Class Destroyer
Abilities
Abilities
Amphibious Torpedo Defense |
Ship |
Proton Cannon
Proton Cannon
Damage: 115 Max Radius (range): 80 Refire rate: 1 Firing Randomness: 0.3 Damage per tick: 115 Electron Autocannon
Electron Autocannon
Damage: 1 Max Radius (range): 44 Refire rate: 2.2 Firing Randomness: 1 Damage per tick: 2.2 Nanite Torpedo x 2
Nanite Torpedo
Damage: 35 Max Radius (range): 32 Refire rate: 0.333 Damage per tick: 11.7 Anti Torpedo Solution x 2
Anti Torpedo Solution
Damage: 2 Max Radius (range): 25 Refire rate: 0.08 Damage per tick: 0.2 |
Max Health: 6050 Max Speed: 4.25 |
Build Cost Energy: 16500 Build Cost Mass: 2750 Build Time: 5500 |
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CYBRAN
- Tier 2 Siren Class Cruiser
Abilities
Abilities
Missile Defense - Tactical Air Staging: Refuels/Repairs Aircraft |
Ship |
Proton Cannon
Proton Cannon
Damage: 20 Max Radius (range): 64 Refire rate: 0.8 Firing Randomness: 0.3 Damage per tick: 16 Nanodart Launcher
Nanodart Launcher
Damage: 15 x 6 = 90 Max Radius (range): 64 Refire rate: 0.8 Damage per tick: 72 Zapper Anti Missile
Zapper Anti Missile
Damage: 6 Max Radius (range): 32 Refire rate: 0.4 Damage per tick: 2.4 Nanodart Launcher
Nanodart Launcher
Damage: 30 x 6 = 180 Max Radius (range): 64 Refire rate: 0.5 Damage per tick: 90 |
Max Health: 2800 Max Speed: 4.25 |
Build Cost Energy: 18000 Build Cost Mass: 2000 Build Time: 4000 |
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CYBRAN
- Tier 3 Sonar Platform
Abilities
Abilities
Mobile |
Intelligence |
Max Health: 1000 Max Speed: 1.7 |
Build Cost Energy: 30000 Build Cost Mass: 1500 Build Time: 1500 |
Energy Consumption: 250 |
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CYBRAN
- Tier 3 Command Class Aircraft Carrier
Abilities
Abilities
Missile Defense - Tactical |
Ship |
Electron Autocannon x 4
Electron Autocannon
Damage: 13 Max Radius (range): 44 Refire rate: 2 Damage per tick: 26 Zapper Anti Missile
Zapper Anti Missile
Damage: 6 Max Radius (range): 32 Refire rate: 2 Damage per tick: 12 |
Max Health: 18000 Max Speed: 3.4 |
Build Cost Energy: 36000 Build Cost Mass: 3600 Build Time: 7200 |
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CYBRAN
- Tier 3 Galaxy Class Battleship
Abilities
Abilities
Missile Defense - Tactical |
Ship |
Proton Cannon x 2
Proton Cannon
Damage: 750 x 3 = 2250 Max Radius (range): 128 Refire rate: 0.27 Firing Randomness: 0.5 Damage per tick: 607.5 Electron Autocannon
Electron Autocannon
Damage: 5 Max Radius (range): 44 Refire rate: 2.75 Firing Randomness: 1 Damage per tick: 13.8 Electron Autocannon
Electron Autocannon
Damage: 8 Max Radius (range): 44 Refire rate: 3 Firing Randomness: 1 Damage per tick: 24 Nanite Torpedo x 2
Nanite Torpedo
Damage: 40 Max Radius (range): 32 Refire rate: 0.33 Damage per tick: 13.2 Zapper Anti Missile x 2
Zapper Anti Missile
Damage: 6 Max Radius (range): 32 Refire rate: 0.4 Damage per tick: 2.4 |
Max Health: 50000 Max Speed: 4.675 |
Build Cost Energy: 208000 Build Cost Mass: 26000 Build Time: 31200 |
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CYBRAN
- Tier 3 Plan B Strategic Missile Submarine
Abilities
Abilities
Submersible Manual Build Manual Launch |
Submarine |
Nanite Torpedo
Nanite Torpedo
Damage: 75 Max Radius (range): 32 Refire rate: 0.5 Damage per tick: 37.5 Nanite Torpedo
Nanite Torpedo
Damage: 40 Max Radius (range): 32 Refire rate: 0.333 Damage per tick: 13.3 Loa Tactical Missile
Loa Tactical Missile
Damage: 3000 Max Radius (range): 128 Refire rate: 0.1 Damage per tick: 300 EMP Flux Warhead
EMP Flux Warhead
Nuke Inner Ring Damage: 35000 Nuke Inner Ring Radius: 30 Nuke Inner Ring Ticks: 24 Nuke Outer Ring Damage: 500 Nuke Outer Ring Radius: 40 Nuke Outer Ring Ticks: 20 |
Max Health: 4000 Max Speed: 2.55 |
Build Cost Energy: 1750000 Build Cost Mass: 150000 Build Time: 150000 |
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CSV File | Data from: Build 52 | Supreme Commander Universe | ![]() |