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Thanks to EnterTheGame.com for hosting the chat, and formatting this log.

MarkRein[Epic] Welcome everyone. Thanks for coming to talk about the $1,000,000 NVIDIA Make Something Unreal contest!!
We're going to start off with a moderated chat so we can answer as many questions as possible and then later on we'll unmoderate and just chat away.
First of all I'd like to thank the contest sponsors. Nvidia has been absolutely instrumental in getting this contest off the ground and making it as big as it is going to be. We have Bill Rehbock and Karen Wilder from Nvidia here today.
So please direct your questions to Pezman[Atari] and he'll pass them around to us
 
TseTse CATEGORY QUESTION: can maps that are parts of mods be submitted to the map category, even if they require the mod to play?
  MarkRein[Epic] GO ahead Steve
  StevePolge[Epic] Yes they can - as long as the mod is also submitted (the map has to be playable)
  MarkRein[Epic] Folks we're talking about the contest today, please hold your UT2004 questions until we're done
 
Oli[JungleWarfare] Question: How will bias be addressed, surely different judged prefer different genres, etc. and who will be on the judging panel from Epic?
MarkRein[Epic] From Epic we'll have Steve Polge and Cliff Bleszinski
Steve--> can you comment on bias?
StevePolge[Epic] Well, just like any judge or reviewer might have bias. But we have a number of well qualified judges from different companies. I'm sure high quality mods will be well received.
 
SageoHaze How is epic going to handle the prize taxes on the game engine and other cash prizes? the quote is All costs, taxes, fees and expenses associated with entry into this Contest and any prizes received shall be the sole responsibility of the entrants and winners." BUT the federal income tax alone on the $350,000 Unreal Engine commercial license would, according to the latest IRS tables, be $104.000 let alone all the other pr
  MarkRein[Epic] Tim: can you answer the tax questions?
    Folks: FYI we're not lawyers so if you have legal or tax questions we'll try to answer them but you should consult a lawyer or accountant with respect to those.
  TimSweeney[Epic] You want ME to answer the tax questions? :-) Ok, I'll try.
    Contest winners are responsible for paying any taxes on prizes that are earned.
    What is taxed and what isn't varies with different countries. It is our understanding that cash prizes are taxed as income in most places. Because the engine license is a license and not a physical item, my understanding is that we can provide it in a way that doesn't incur any tax.
 
SpamSaviour What are the specs of the PC's that will be used for judging the entries?
MarkRein[Epic] The mods which are submitted should play well on any machine that plays UT2003 well.
That means that if you get 30 fps on your machine with UT2003 you should be aiming for 30 fps...
for your mod as well. We're going to judge the mods on the machines we have which are a wide variety...
of computers from low-end test rigs to high-end GeForce FX 5900 equipped machines with fast processors...
so if people want to make something that they feel is going to be well judged they should at least try for...
GeForce 4 ti type video cards and 2.4Ghz processors as their spec.
 
CMD|Frog Is it allowed to take part in all 3 phases of the contest? Even if you loose in the first phase?
  MarkRein[Epic] Of course you are. The whole idea of having multiple phases is to allow people to make their mods BETTER over time...
    so natually we hope people will enter phase 1, make improvements, enter phase 2, make more improvements, etc...
    People do not have to enter an earlier phase to be able to enter a later phase.
 
Grimfort Q: Will any more UDN documents be available to good mods to help increase their knowledge ?
MarkRein[Epic] Steve?
Jason: could you comment on VTMs that you have planned?
StevePolge[Epic] UDN continues to be improved. I'm not sure about specific new documents that will be added.
Jason[3DBuzz] We are getting close to releasing: UnrealScript II and are already working on Weapon and Vehicle Design VTMs
MarkRein[Epic] Folks Jason Busby is here. He's from www.masteringunreal.com where they have over 100 hours of Video Training Modules that can be downloaded for FREE!!...
If you don't know how to make mods for UT2003 yet that's an awesome place to start. Also check out the various fan sites...
for some great tutorials.
StevePolge[Epic] Mod programmers are invited to join the ut2003mods mailing list. To join, send an email to majordomo@epicgames.com and include the words "subscribe ut2003mods" in the body of the message
TimSweeney[Epic] There is always new UDN documentation in the works, so stay tuned.
Note that there is some UDN documentation only available on the private (licensee) site, but all of the private docs relate to the C++ interface, which isn't exposed to mods. So, currently, all documentation that exists that is useful to mod authors is publically available.
 
Spin In the model category, if a mod were to have a number of worthy playermodels would that be likely to count as highly as a single, but excellent plugin player model?
  StevePolge[Epic] Each player model would count as a separate entry. A single model with multiple skins would count as a single entry.
 
DOG-Mati With respect to judging, how will technical/artistic quality be weighted versus simply how much fun the mod is to play?
StevePolge[Epic] Fun is most important, especially for gametypes and mutators. Fun and visual quality are both important for levels.
 
Lilguy Hey everyone, just want to say, thanks for hosting this great contest. My question is as follows: for the best model category, do the models have to be player models, or would something like an ai-only robot be accepted?
  StevePolge[Epic] A non player model with animations could also be entered.
  MarkRein[Epic] Steve: we're not specifically meaning "player models" when we say models, right?
  StevePolge[Epic] A non-player model with animations could also be entered.
 
EidolonVE Will there be a UT2003 or UT2004 GOTY edition or something similar that will include many of the quality MODS produced for these games?
MarkRein[Epic] There is nothing planned along that line. One thing I want to stress is that Epic and the contest sponsors do NOT take any ownership of...
submitted content. So we don't get commercial rights to what is submitted except for the right...
for our sponsors, like Nvidia, to host submitted mods on their web sites or submit them for...
magazine cover discs and promotions.
When we did the UT GOTY (Game of the Year) Edition we payed for all
the mods we included, they were not mods we...
automatically got because they entered in the contest. We want to create opportunities for...
mod makers who enter this contest, not take them away.
One thing people don't realize is that NVIDIA has been quietly supporting up-and-coming game developers...
behind the scenes for years so this kind of thing is nothing new to them...
Bill Rehbock--> perhaps you want to comment here on Nvidia's involvement?
TimSweeney[Epic] What Mark said is an important point: When you build a UT2003 mod and submit it to the contest, you still own your mod and all commercial rights to it. So, if your team hopes to go commercial with an ehhanced version of your mod in the future, you can do that.
Bill[NVIDIA] Sure Mark. Our intent is simply to promote more game content that leverages next-generation graphics hardware...
TimSweeney[Epic] Quick note, there is a massive thunderstorm here in Raleigh right now, so it's conceivable we could lose power and be cut off.
Bill[NVIDIA] We want to see more interest in the different kinds of things that can be done with the UT Engine and the talent that's in the Unreal Mod community is amazing.
I also personally hope that having contests like this will raise the awareness of PC gaming outside of the typical hardcore PC community.
MarkRein[Epic] Yeah and I should add that we've got a few GeForce FX 5900 cards here at Epic so you can count on the fact that the Epic and Nvidia judges will be reviewing your entries on kickass systems :) (Bill you should send some more to DE and Atari as well) :)
Bill[NVIDIA] Mark and I keep talking about it in terms of our "Project Greenlight" (I'm Ben Affleck :-)
MarkRein[Epic] Bill--> How true!
 
AvACoRe Must mods submitted to the contest be completed or are Alpha/Beta versions allowed?
  MarkRein[Epic] We don't care. You can submit them in whatever shape you want to.
  StevePolge[Epic] Mods don't need to be complete. However, polish and lack of bugs will be considered in judging mods.
  MarkRein[Epic] Obviously the more polished the better the chance of winning but the idea behind the contest is that you can improve them over time.
 
Godoftheworld What chances has a small mapper in the relation of a complete Mod?
MarkRein[Epic] Well we have categories specifically for maps so I think the chances are great that a really good map maker, small or not, could win something if he/she submits and outstanding map.
In fact we have TWO categories for maps :)
 
[HEL]Kubix Are the maps going to be judged on Eyecandy/Looks or Playability/flow ??
  MarkRein[Epic] Let's let some of the judges answer that question. Judges...
  StevePolge[Epic] Both are looks and playability are important. A lot of community mappers have already demonstrated they can put both in a single map.
  Pezman[ATARI] I have it broken down into 3 categories while judging... 40% looks, 40% playability (fun factor) 20% polish
  MarkRein[Epic] (Pezman is a judge too)
 
[RO]Original9 Will the engine license allow the winners will access the full Unreal Warefare engine and it's UDN documents?
MarkRein[Epic] Yes absolutely. The winner of the engine license...
once they meet a few important milestones (NDA, contract, security check)..
 StevePolge[Epic] Yes, the engine license grand prize is the same license that we provide to other game companies.
MarkRein[Epic]  will have access to everything that a full licensee gets.
 
[TO]Tatsu Will adult oriented theme (Violent, Sexually Explicit, and/or Curse Words) be frowned upon in the judging?
  MarkRein[Epic] NO entry should be so explicit in this area that having it in a retail box would change the rating of this game (which is M)
    People should check the ESRB guidelines for info about what constitutes an M rating.
 
hammcbride|3dbuzz I have been religiously using the 3dbuzz online courses to get the most up to day training but would like to know when the next vtms will be released so I can take advantage of that in my contest entry
MarkRein[Epic] Jason?
Jason[3DBuzz] Look for the next UnrealScript VTM by early next week
MarkRein[Epic] Jason--> awesome!
 
TossMonkey Is there a limit on how many entries a person can submit for each category?
  MarkRein[Epic] NO limit.
 
Whisper|Studios Question: are they any limits on a modding "team" as how many people per mod are allowed?
MarkRein[Epic] No limit there either.
 
|wm|hyde MAP QUESTION: Can maps that have already been released before the announcement of this contest be submitted for the contest?
  MarkRein[Epic] Yes absolutely..
    One of the reasons for having the "early" prizes is to reward mod makers for the existing awesome UT2003 mods that are out there.
 
ALIAS does the contest include self written things like a new opengl renderer for the game??
MarkRein[Epic] Tim?
StevePolge[Epic] A new opengl renderer would fit into the "tools" category, probably. Any cool new feature for UT2003/2004 is applicable.
 
webby question. why is there no catagory for vehicles
  MarkRein[Epic] Yes, there is Best Vehicle in phase 2 and phase 3 of the contest each with $10,000 in total prize money per phase.
 
MVP[3dbuzz] Does the Best use of Physics map have to be bot capatable?
StevePolge[Epic] It doesn't have to be bot capable, but if there are two close entries, the bot compatible one would have an edge. If your map is far beyond what anyone else does, you'd be OK.
Certainly, it's likely that you could do more interesting things with physics without worrying about bot compatibility.
 
e[N]eq What if I decided to submit an FTP client written in unreal, would that be something unreal?
  StevePolge[Epic] An FTP client would fit in the tools category. Of course, in judging, we'd consider how useful this mod is for people playing UT.
  TimSweeney[Epic] Regarding non-traditional things (like an FTP client written in UnrealScript), it would probably fit into the "tools" category. Tools will be judged based on a combination of factors, such as how useful it is to the community, quality, general coolness factor.
    In general, if I were trying to win the tools category, I would submit something with more widespread appeal than an FTP client.
 
yoDon Are there any kinds of mods/characters/films that the sponsors would like to see?
MarkRein[Epic] Imaginative ones!
 I'd love to see people do things that you wouldn't expect to see in UT2003. I don't want to preface that with any examples. Just surprise us!
 
MaTriX- Does it matter if the mod/map has been/will be released to the public before the prize is given?
  StevePolge[Epic] Your mod/map MUST be released to the public by the time it is entered!
  MarkRein[Epic] Actually it is REQUIRED that the mod/map be released to the public in order for it to be judged!
    When you submit you're going to give us the URL where the public can find it. If we think it's potentially worthy of a prize...
    then we'll probably post that URL on the contest web site so people know which mods are being...
    considered for prizes.
    There are lots of fan sites that will host your Unreal-related mods/maps/files
 
MarkRein[Epic] BTW, Tycho from UnrealOps informs me that they have a bunch of great tutorials on their site. The URL is http://www.unrealops.com/tutorials-uedintro1.htm
Also BeyondUnreal has a Wiki at http://wiki.beyondunreal.com/wiki check it out.
 
{RYTS}Toke Does the size or player count of maps make any difference on how it will be judged?
StevePolge[Epic] The size of a map isn't critical - it's how well it plays and how good it looks with the recommended number of players.
 
skycycle Are machinima movies valid contest entries?
  MarkRein[Epic] Yes, Machinima movies are valid contest entries! In fact we have a whole category for them and are giving out over $70,000 in cash plus several computers in that category over the entire contest!
  TimSweeney[Epic] We would love to see Machinima entries. With UT2003's "Matinee" cinematic editor, you can do some very cool stuff in the engine now.
  MarkRein[Epic] I should also add that we did a really cool matinee machinima/intro ourselves and Nvidia will be releasing it shortly as an example.
    You could also check out the Machinima that plays when you start a new single player game in UT2003.
 
bonemonkey RE: model category: one of my player model shaders requires two setups, one that works with GeForce 1/2 cards, and one that works with GeForce 3/4 and Radeon cards. This requires me to use different upl's, based on whatever card the user. Any tips on how I could handle this regarding the submission? I could possibly make an installer that asks the user what video card they have.
StevePolge[Epic] You should be able to specify fallbacks in your shaders, so that a single shader designed for high end cards can have a fallback for lower end machines. The fallback material is a property of the material, that you can change in UnrealEd.
 
azmodai What kind of time period are we looking at for the judging of each phase?
  MarkRein[Epic] Good question. I guess that depends on how many entries we get.
    I'm hoping we'll be able to judge phase 1 within two weeks but, until we see how much gets submitted. again, we won't know for sure...
  StevePolge[Epic] We certainly want to finish judging as quickly as possible. Our motivation for this contest is to publicize the best mods for UT2003/2004.
 
Kaoh some engine parts costs a lot of processing power, like karma collisions, is that considered when judging and it runs slowr then normal ut2003 due to using a lot of this feature?
StevePolge[Epic] Certainly, mods that are more ambitious in their features may run a bit slower than UT2003. Performance vs. coolness is an important tradeoff here. Make sure the feature is worth the framerate impact, and do what you can to minimize the performance impact.
A map or mod that is much cooler, at a performance cost, is in good shape.
 
Ramm|sleep Do you feel that you are handicapping Unreal Engined mods by not giving them access to the source code? Much of the content mod authors would like to edit is hidden in the native code
  MarkRein[Epic] Tim: please answer that one.
  TimSweeney[Epic] Computing answer...
  StevePolge[Epic] None of the mod authors have access to the native code, so everyone is on an even footing. We can't provide source code access without making cheating much easier.
  TimSweeney[Epic] We give out 100% of the game code, which is all in UnrealScript. We're looking for mods at that level, not forks of the Unreal engine that add new engine features. With regards to giving access to the C++ headers, we tried that with the original UT, but it wasn't very successful.
    The Unreal engine is designed for two modes of development: gameplay development in UnrealScript, where the interface and language are designed to be very modular and easily modifyable. And hardcore engine extension in C++. The C++ code is not designed to be modular as a link library, so the headers we released in 1999 were of very limited use. To do major low-level engine-level things in C++, you need the full source. But that's beyond th
    In case that was cut off: "But that's beyond the scope of a mod contest. The goal with mods is to add lots of new stuff to the game without forking it or breaking compatibility, and C++ source mods wouldn't do that."
 
LJoe What is our freedom with regards to using Intellectual Properties (IP) from the Unreal universe? For instance, using the Skaarj or Nali, etc or other familiar elements to the unreal story/universe... can we bring these IP into our projects? Thanks! ( I'm personally asking permission to be able to have them in our project )
MarkRein[Epic] Good question. I'll let Tim Sweeney answer that one.
StevePolge[Epic] You can use Unreal universe IP in your mod contest entry. However, you cannot use that IP in a commercial product.
So any Unreal universe IP (or UT2003/UT2004 content) in your mod will have to be removed/replaced before it became a commercial product (if that is your goal).
 
bonemonkey For player models, will judges base their choice on play in deathmatch, or will they take a close look at all the taunt anims and such (either in ut2003 or UnrealEd)?
  StevePolge[Epic] Player models don't have to have unique animations, but unique animations are a big plus. We'll be judging them based on looks vs. performance, how well they play, as well as their animations.
 
RGODS|Mahdi If karma is used within the final MOD entry for the engine license, would that also include a karma license for the winner?
MarkRein[Epic] Yes Karma is included with the Unreal Engine.
TimSweeney[Epic] Yes, the winner of the engine license gets access to Karma. Nowadays we have been including Karma with all new Unreal engine licenses.
 
kcolumb Best Level Using Original Content: Does it matter how much original content is used? ie. If someone were to submit a map that had maybe 1 new texture, how would it be judged vs a map with new, textures, meshes, etc?
  StevePolge[Epic] The Best Level Using Original Content: it must predominantly use original content (the majority of the static meshes and textures should be original).
 
eVOLVE Will the no. 1 winning mod be selected because of it's potential for commercial release? Unreal 4 Ever, the mod that won the previous contest was barely ever mentioned afterwards. What if the winning mod can't realistically use the license?
MarkRein[Epic] NO, mods will not be judged on their commercial potential. If the winner can't use the license we reserve the right to give it another contestant.
I should add to that...
The winner does not have to use the engine license for the mod they won with. They could create a completely new game... and use the engine for that.
 
MoBrain I work in the industry, can I compete? Can my entire team here at work compete even though we are "professionals"?
  MarkRein[Epic] Yes, this contest is open to all except employees of the sponsors and other companies listed specifically in the contest rules.
 
Draxon Are there any different rules or stipulations to engine licensees?
MarkRein[Epic] The only thing we're really concerned about, with respect to the engine license, is that our code is secure.
  
DavidM How much/long will the entries be tested?  Will it be played in multiplayer or with bots?
StevePolge[Epic] Entries will be played both in multiplayer and with bots if both
options are available. Any absolutely fantastic multiplayer only mod
would beat a competent but not fantastic mod with both options, but
having good bot play is a big plus for any mod.
TimSweeney[Epic] But if you look at the economics of game development, I wouldn't
expect a company to formally enter a large-scale mod in the contest.
Their salaries would likely exceed the earnings.However, I wouldn't
However, I wouldn't be at all surprised if something like "a couple
of guys" from a commercial company entered something.
  
BlueFire`exe How vast is the Unreal Scripting language? Does it handle APIs or is it limited to it's own?
TimSweeney[Epic] UnrealScript is a lot slower than C++ code for hardcore computational
tasks, but is plenty fast for the kind of event-driven gameplay
programming we do.
TimSweeney[Epic] In general, the rule with UnrealScript is: Don't write code to "do
something every frame" if you can avoid it. Instead, write code that
reacts to gameplay events and messages and responds only when
needed. We were able to write 100% of the gameplay code using
UnrealScript by following this rule.
TimSweeney[Epic] Note, UnrealScript doesn't have access to OS API's, because it's
platform independent. If you write a mod on the PC, it will very
likely work on Mac and Linux as well. UnrealScript has its own
internal set of API's which is pretty complete in terms of gameplay
programming functionality.
  
MadNad Can a level that is in a MOD win the map category even if it is not explicitly entered into the map category?
MarkRein[Epic] Yes.
On the entry form (which you should see tomorrow on the contest web
site) you will be able check...
MarkRein[Epic] off all of the categories you WANT to be judged in. We'll try to
judge every mod in every categories we think that...
it should be eligible in but it doesn't hurt to remind us :)
  TimSweeney[Epic] Right, when more than one person contribute to the development of a
mod, it's important that they come to agreement on the distribution
of any prize money, because we will only be writing one award check
per winning submission. And it's vastly easier to come to agreement
on this BEFORE you win, so teams should do this early.
  
[ZombieHunter]Dks Model question : can an model skinned by another guy enter the contest ? so the modeler and the skinner will be rewarded ?
MarkRein[Epic] We only pay out prizes to ONE person. So one of you should enter and
then pay the other if you win. Make sure you partner with someone
you trust :)
  
Scilynt|3dbuzz Q: I've heard about the "Buzz Tour", can you explain what exactly this will be and if there is a schedule of the locations we can check out now?
MarkRein[Epic] Aha, you heard about the SECRET BUZZ TOUR????
Jason[3DBuzz] It's on the Mastering Unreal front page :) coming sooooon
MarkRein[Epic] Ok, well here's what we're planning (plans are not final yet)
MarkRein[Epic] We're hoping to send Jason and Logan to at least 10-15 major US
cities (plug Siggraph and ECTS) to do live and in-person versions
of...their Video Training Modules and answer your UT2003/4 mod-making questions.
We have not finalized the sites yet (other than Nvidia's booth at
Siggraph and ECTS) but when we do we will...
announce it. The tour is being done in conjunction with Nvidia and
Alias|Wavefront It will happen this summer and possibly extend into September. We're
also hoping to have them visit...
some major schools and Universities as well.
  
[GR]punk129 Is there a minimal age which the modmaker must have?
MarkRein[Epic] The contest rules state that you must be over 18 or have signed parental permission.
StevePolge[Epic] Entrants of all ages are eligible to participate. Contestants who are
minors, however, must have a parent/legal guardian submit written
authorization.
  
Zenny Is there a chance that any of this content will be included in ut2k4?
MarkRein[Epic] No, no chance.
  TimSweeney[Epic] The feature set of UT2004 is already nailed down so there is no
chance that mod contest winners will ship with the retail release.
Some sort of "game of the year" package is a possibility, but we
haven't begin to think about or plan that yet.
  
Silvermyst Can you give any tips for people new to the idea of modding? In terms of goals, standards, etc?
MarkRein[Epic] Steve?
StevePolge[Epic] I'd suggest going to some of the popular Unreal web sites, and
looking at the mods that are already in development. There's a lot
of really cool stuff being made, and most likely, they will be your
competitiong in the contest.
  
Lalli-Oni[UnrealOps] When reentering something from a previous phase with improvements will it be handled as a new entry?
MarkRein[Epic] Yes it will. This is very much like having 3 contests.
You have to enter three times if you want to be judged in three
phases.
And... you can't enter exactly the same thing three times. If you
enter phase 1 and...
StevePolge[Epic] Each phase is completely independent. Results from the previous phase
have no bearing on the next phase. The exception is that any entry
from a previous phase must have significant improvements to be
re-entered.
MarkRein[Epic] You want to enter the same mod in phase two then we want to make sure
you make significant improvements to it from phase to phase.
  
[P]hektik> Does the winner of the competition just receive money/prizes or will it go beyond that like an opportunity for employment on this or future projects?
MarkRein[Epic] Well, that's a great question...
Did you know that over HALF of the development team at Epic Games
were previously mod makers?
Making a great mod doesn't guarantee you a job in the industry...
but it is a proven way of demonstrating your capabilities to
potential employers!
The guy who made the 2nd place mod for the previous mod contest (Tac
Ops) is now working...
at Epic on UT2004!
StevePolge[Epic] There is a great demand for talented game developers. Making a great
mod is a great way to showcase your talents to the game development
industry.
Bill[NVIDIA] Speaking for NVIDIA, we're always looking for new talent. This
contest is a great way to catch our attention.
  
Whisper|Studios Question: When doing a total conversion, would we have to submit individual categories, or would the total conversion be taken into consideration for all categories?
MarkRein[Epic] We'll try to judge all entries in all categories but when you enter
you should check off...
every category you think your mod should be judged in.
StevePolge[Epic] A TC will be considered in all appropriate categories, but as Mark
said, it can't hurt to check all the relevant categories on your
entry form.
StevePolge[Epic] You aren't limited to only Epic/DE content either. That category is
for the absolute best maps, irrespective of where the content came
from.
  
frijec Will the "make a map with ut2003 content contest" also include bonus pack content ?
MarkRein[Epic] Yes, you can use bonus pack content for this contest.
StevePolge[Epic] You can use any content, including bonuspack content. You aren
  
Shadowlurke You should add a Fan art/story section, so talented writers and photoshopers can contribute even if that don't have enough time for a mod or map. Prehaps. O_o
MarkRein[Epic] Shadow--> Talented "Photoshopers" should try their hands at materials
and helping make textures for map makers and mod teams who can enter
the contest.
MarkRein[Epic] oops, should have been Photoshoppers :)
  TimSweeney[Epic] A photoshop contest? Hey, this isn't SomethingAwful.com. :-)
  
ToXicGreen_ MACHINIMA QUESTION: what are the criterias for judging the movies? Do I have to push on the technical or on the story side of the movie? (sorry for the bad english)
StevePolge[Epic] Both the story and the visuals are important. Make a movie that we
really want to watch :).
MarkRein[Epic] I should that a question I get a lot is "how long should the movie
be?"
I think the answer is "as long as it needs to be" but we certainly
don't want our judges to have...
to sit through 20 five hours movies so we might reserve the right to
judge only the first x minutes if we get a lot of long ones.
  
GHETTO27 If I made a really good aimbot, could I win the tools category?
MarkRein[Epic] Hahahahahaha!!!!!
I think that if you submit an aimbot we'll quickly neutralize it so
it couldn't be considered useful :)
  
[RO]Jeremy Does a mod with a large fanbase and community have an edge over a mod that isn't as popular?
MarkRein[Epic] NO, this not a popularity contest. Quality is king here.
  TimSweeney[Epic] Having a large fanbase won't help directly in the contest, but it
will help you significantly in many other ways. For example, if
you're ever looking for industry employment, or if your team hopes
to transform into a pro game development shop.
  
HyPer If licencees are able to enter and they _do_ have access to the source code, dont you think this gives them an unfair advantage and insight?
MarkRein[Epic] Hyper--> It was already stated that source code access is NOT an
advantage in this contest.
  TimSweeney[Epic] Having access to the C++ code will give someone knowledge that will
give them an advantage in the contest. Though it won't give them
tools or capabilities that aren't publically available, remember,
we're not accepting C++/DLL mod submissions.
StevePolge[Epic] BTW, I've posted game related source code in the past on the
ut2003mods mailing list, when it helped someone figure out how
something works.
  TimSweeney[Epic] Also, having artistic talent, programming experience, an engineering
degree, buddies that have those talents, and money to buy Max or
Maya, will give you an advantage in the mod contest.
  TimSweeney[Epic] We're not against people having knowledge or skills that give them an
advantage in the contest. The contest rules only provide an equal
medium to compete with (i.e. UnrealScript mods, UnrealEd maps, etc).
Knowledge and talent are inherently not going to be equal.
  
Wormbo| ChaoticDreamsTeam Will compatibility with other mods play an important role when mutators and/or gametypes are judged?
StevePolge[Epic] It will certainly be important to be compatible with Epic's gametypes
and mutators. Compatibliity with other mods is less important, since
we probably won't be able to test all the combinations.
  
Painreliever For Characters: Are you looking for characters that work well within the scope of the game, such as soldiers that would use the weapons naturally, or will more fanciful characters be judged equally that might look strange using the weapons but would make for cool looking models and animations?
StevePolge[Epic] Certainly we'd be interested in characters that are more creative and
fanciful, but the bar will be raised for them if they don't work
well within the game.
MarkRein[Epic] I think if people are going to enter creative and fanciful characters
then they'll like be in TC-style mods where they have their own
weapons and environments where they appear to belong. There are
already some cool mods like that and I think the reason we have a
best FPS mod and a best NON-FPS mod (and why they have the same
prize potential) is to...
encourage people to think outside the box :)
As long as the mod doesn't use any copyright infringing materials
there's no reason why it couldn't be entered.
  
valtrain Are mods that already exist for other games but are ported to ut2003 by the same team allowed? Or do they have to be completely new?
TimSweeney[Epic] Mods developed initially for other games, and ported to Unreal are
welcome. We'd love to see these kinds of submissions, in fact.
  TimSweeney[Epic] That applies to mods for Unreal 1, the original UT, other Unreal
engine games, or even non-Unreal games. The more mods, the merrier.
But you MUST NOT rip content out of other peoples' games. If you
port your Quake mod to Unreal, you mustn't use any Quake content or
code in your submission!
  
mad_hmpf What about small additions, like a couple of special-effect-actors for mappers (or other mapping-related stuff)? is there a category for something like that?
TimSweeney[Epic] UsAaE33 asked whether submissions in the "tool" category have to be
UnrealScript. There is an exception there: A tool can be written in
any language, but can't link to Unreal's DLLs. In other words, for
example, you could make a Lightwave-To-Unreal converter that outputs
.t3d files. But you can't submit a tool that links to the Unreal
engine, because the general public doesn't have access to the
headers necessary to do that.
MarkRein[Epic] Steve: where would that fit?
  
RGODS|Josh We are a fully registered company (incorperated, etc.)... can we enter the contest under our company name rather than the name of one person?
MarkRein[Epic] I don't see any reason why you couldn't enter under a company name.
But we'd still need a spokesperson.
  
phOny|3DBuzz Will the buzz tour hit the uk?
MarkRein[Epic] Yes the Buzz Tour will be hitting the Nvidia stand at ECTS!!! (and
possibly other places too but there for sure)
Jason[3DBuzz] Don't forget, we'll be there a week before the ECTS for the 3D Buzz
summer event - if you have questions, you can catch us there as well
MarkRein[Epic] Jason--> Oh, awesome!
  
kNighthK Is the size of the mod (or parts of it) of much concern?
StevePolge[Epic] A small addition like a special effects actor for a map wouldn't be
judged separately. The map would be judged - you could work
something out with the map author, allowing him to use your actors
in return for a portion of the prize money.
MarkRein[Epic] Not really.
  
ljames Mod authors may not have access to the 2k3 source, but licensees do. Can a licensee enter a mod using a native script package?
  TimSweeney[Epic] We won't accept mods that include DLL's linked to the Unreal engine.
That wouldn't be fair, because we don't provide the headers
necessary to do that to the general public.
  
Rayncore Question : will be great coding also considered by the judges ?
StevePolge[Epic] We don't care about the code under the covers. We care about how fun
the mod is. Great coding makes a difference if it makes your mod run
faster or have cooler features that make it more fun.
  
creatovisguru I have created a level for UT2003 using the UEd and I want to know is bot pathing expected for submission? and also what extra documentation is expected with the level that I submit
StevePolge[Epic] No documentation is necessary with level submissions. Bot pathing
isn't absolutely required, but it would have a significant negative
impact on the judging of your map (that would have to be overcome by
your map being absolutely amazing in some other way).
  
mobrain Will Nvidia be showing off any of the mods if they specialize in their tech? IE. The fairy, etc.
MarkRein[Epic] Sorry folks but Bill from Nvidia had to run. They're a great sponsor
and I know they will be giving stage time at next year's Game
Developer Conference to the grand prize finalists to show off their
entries and the award will be given on their stage.
  
Ravv3n_ Question: Will there ever be a DVD version of the Mastering Unreal Videos for 56kers?
Jason[3DBuzz] Very possible
  
amjac If I decide to make a pseudo remake of a map from another game will I be disqualified?
MarkRein[Epic] That would be awesome Jason!
I think that remaking a map from another game could possibly qualify
as copyright infringement.
But I am not a lawyer :)
My suggestion is to stay away from that. Of course you're welcome to
recreate any Unreal or UT maps if you want.
  TimSweeney[Epic] You can only remake a map from another game if you made the original
map and didn't sign the rights away to someone else. In general,
don't submit a remake of someone else's map.
  
Lalli-Oni[UnrealOps] MACHANISMA QUESTION: can the movie be triggered or has it start automaticly?
StevePolge[Epic] A movie can be triggered or start automatically. The easier it is to
start, the better.
  
Brad What would happen in the event of a tie?
Jason[3DBuzz] The Matinee VTM covers this in detail
MarkRein[Epic] In the event of a tie Tim Sweeney will cast the deciding vote.
So be nice to Tim :)
  
Scilynt|3dbuzz Q for all: What category are you all most excited to see entries for?
MarkRein[Epic] I'm looking forward to the best map with original content and best
non-FPS game mods myself.
I'm also excited about the Machinima and best vehicle categories.
StevePolge[Epic] I'm very interested in the non-FPS mod category. I think there's some
very creative and fun non-FPS games that could be made with the
Unreal Engine.
I am not a lawyer. If I were making a mod using "realistic" weapons,
I would probably look at what games like GTA3 or Splinter Cell did
to their weapons and use that as a guide (as long as these games
aren't using actual weapons with permission).
  
is0s2 Q : For all the realism mods, how much do the guns in the mod have to vary from the real things as not to infringe on copyrights? Can we get away with just the logo's being taken off this skin?
TimSweeney[Epic] For mod submissions, the mod should not depend on anything except
itself, UT2003, and the officially released bonus pack.
  
DocHogan Is dependence on 3d-party frameworks dis-allowed? For example, a utility which depends on the dotNet framework?
TimSweeney[Epic] For tools submissions (and only tools submissions), if you're
submitting some sort of executable (for example, a map conversion
tool for a 3D modelling program), it is OK to depend on external
things such as Windows, .NET, or a modelling program.
TimSweeney[Epic] But in general, for tools, we will tend to favor tools that are as
applicable to a wider audience, so dependencies on arcane things is
discouraged. For example, if you submit a SoftImage importer, we'll
have to consider what percentage of the Unreal community owns
Softimage when judging your entry.
  
[RO]Original9 Can a Mod's intro movie be submited as a normal Movie?
MarkRein[Epic] Sure anything that qualifies as Machinima can be entered in that
category.
  
Pezman[ATARI] Ok guys, We are going to lift the chat moderation so you can go and talk directly for a little bit.  We'll make a parsed log available on the website for you.
  
MarkRein[Epic] Well before things go crazy I'd like to thank everyone for the great questions. A lot of them will make it into the FAQ which will be posted soon.
  
Pezman[ATARI] More information about the contest will be available on www.makesomethingunreal.com in the next 2 days. We will create a FAQ to help you out.
  
MarkRein[Epic] And thanks again to our sponsors!
Good luck in the contest everyone!!!

 

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